|
|
|
|
|
by nxobject
475 days ago
|
|
In general, are aware of any physically-based long-term geological process models with real life fidelity as a goal, and that have a remote chance of being feasible for gamedev? I imagine that, analogous to work done in weather forecasting, someone can shove DEM files into the pattern-matching engine of an AI, but I do wonder how feasible a completely algorithmic model will be. |
|
I don't know what tech they're using, but it does have erosion, water flow and sediments, plus others. I see they're planning a paid version with more features this year. I've only played an alpha some time ago, but it should be possible to export the maps to use in other programs.