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by procarch2019
470 days ago
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As an OT systems architect I am totally floored. We design and plan for systems lifecycle on a ~20yr scale, with OT hardware (not the controls hardware, that’s closer to 10-20) lifecycle much shorter (~5 yr). Obvious on Earth we can afford luxuries of adopting new things, which actually shortens a total system lifecycle since new tech drives new designs. I wish (and don’t) I could work on something that had a dependency of “design it once because it’s relatively inaccessible after its go live.” I’ll def check out the documentary. |
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[1] There was, however, one game I worked on where they had to pull the boxes from stores (delivered, but not yet for sale) and swap out the disk in order to release a critical fix that was discovered too late. Fun times (: