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by smat 470 days ago
While this gives an impressive boost in performance, it also means that frametimes are around 10% longer when the status bar has to be updated.

Overall this can mean that in some situations the game feels not as smooth as before due to these variations.

Essentially when considering real time rendering the slowest path is the most critical to optimize.

1 comments

Yep, in a real situation the player would be constantly moving around collecting hp/ammo/weapon, losing health/ammo to monsters... all these would cause the status bar to be frequently updated.

I don't think the benchmark accounts that.