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by psychoslave
472 days ago
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By 2003 you could buy Half-Life on Steam. What are these webpages exposed in this video supposed to do¹? Display some text, pictures and maybe some videos. How does it feels it term of complexity and hardware requirement compared to a 1998 FPS which achieved impressive gamer-experience breakthrough incorporated into a customer grade product? Does it seems more fair as a comparison? Now, obviously you can’t expect all webdeveloper interns out there to reach the level of Valve engineers in 1998, sure. But the frameworks they are asked to use should give them the sober way as the easy path, and let more complex achievements still accessible in the remaining computational resources. ¹ As opposed to something using WebGL or other fancy things incorporated in contemporary browsers. |
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