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You're debating two different things, two different experiences Creation is a human activity, charged with emotions, efforts, which are their own rewards, as much as the end-product, which is invested of this human (sometimes collective and not instant) effort and intention and creative loopbacks. Let's call that some kind of history (because the process did happen). Generation short-circuits that entirely, as it happens at non-human speeds, and non-human scales. It's something _else_ entirely. You do get an end-product. It may be fun and useful for some; it sometimes is. However, you don't get the process, the collaboration and the inner transformation it comes with. Adding: with two different end-products, the issue is then how they are perceived, received, appreciated and valued by those not "in the know" of how they were made. And that is both an artistic, aesthetic and economic problem. Generating soulless shit that isn't invested with a human sentiment miseducates people and destroys taste. |
Models that are oriented around one-shot, text-only direction are pretty limiting in creative flow. This will hopefully continue to improve.