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by cageface
473 days ago
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You can really see this when trying to build apps with Swift & SwiftUI. The language and the framework seem to be optimized for nice terse WWDC demos but both fall apart pretty quickly when you start to do any heavy UI lifting with them. And I think that's starting to bleed into their own native UI now too. The lousy macOS settings app is a good example. Unfortunately there don't seem to be any good alternatives to Apple. Windows is even worse. |
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The DSL could've been better (while still syncing between code and direct-manipulation GUI painter). And the interaction model seemed like it wasn't to be trusted, and was probably buggy (and others confirmed bugs). The lack of documentation on some entitlements APIs being demoed as launched left me shouting very bad words on multiple days (which is not something I normally do) before I made everything work.
I could feel this, and ended up wrapping all my UI with a carefully hand-implemented hierarchical statechart, so that the app would work in the field for our needs, the first time, and every time. Normally, for consumer-grade work, I would just use the abstractions of the interface toolkit, and not have to formally model it separately.
Don't get me started on what a transparently incompetent load of poo some of the Apple developer Web sites were, for complying with the additional burdens that Apple places on developers, just because it can. Obvious rampant data consistency problems, poor HCI design, and just plain unreliable behavior. I think I heard that at least some of that had been outsourced, to one of those consulting firms that everyone knows isn't up to doing anything competently, but that somehow gets contracts anyway.