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by opticfluorine 474 days ago
I wonder, how close does Godot get with its web export support? The "authoring tool" seems pretty good, and it exports to WASM.
2 comments

Godot is too complicated compared to Flash. Have you ever used Flash? In Flash, you could literally take the brush from the toolbox, draw a circle, and that was your player character. That was it. No importing assets, no creating sprites, no nothing. You literally draw the circle right there with vector art tools, and it can be whatever you want.

And those were THE best vector art tools, because when you drew a shape and the shape overlapped with another, it automatically erased the other shape like you would expect it to in a raster graphics editor. In pretty much every other software I tried, e.g. Inkscape, Affinity, Corel Draw, Illustrator, you just get two separate shape objects one on top of the other. They seem to be designed for drawing the outlines, not to actually paint with brushes. Flash understood what was intuitive for artists.

Honestly, the older I get the stranger I feel about the fact that there was a brilliance in creating interface for people to be productive with back then that seems to be completely gone. I think this may be in part because desktop applications are unusual nowadays, but it's just really strange that the things I remember seeing have been done exactly once and never copied by anybody despite how well they worked.

It doesn't in high-school visual basic seemed to have had a 50% pickup rate based on final project quality (closest I can think of to Godot that I actually saw) , Flash nearly everyone/group had a viable thing to show off for the final project.