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by replete
482 days ago
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That figures. It was fun though to pretend it would scale across processors. Were you tempted to fork the typescript compiler in this project to add some optimizations or something crazier like gpu acceleration for rendering or parallel workloads? Reminds me of the guy on Youtube obsessed with optimizing Mario64 code, he found really interesting things like how removing optimizations made the game faster - presumably because the very basic tooling the original developers had made it hard to measure things across the board, and also not making the most of the powerful hardware architecture. |
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