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by tmurray
5075 days ago
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Speaking as an ex-GPU driver guy, you're off by an order of magnitude about the number of engineers it takes to make a solid graphics driver. For a good GPU driver that makes smart choices about display, power management, OGLES, etc, you're looking at 30-40 people, not 4 to 5. Multiply that by every chipset for Android available (NVIDIA Tegra, ARM Mali, Qualcomm Snapdragon, Imagination PowerVR, Samsung Exynos assuming they build their own GPU eventually), and it's prohibitive to do that all within one company. It's also harder for Android than iOS because of the architectural diversity within the Android GPU market. Optimizing for a TBDR like PowerVR is different than optimizing for a standard renderer with a Z-buffer. iOS can make a bunch of assumptions that Android can't due to dependence on a single vendor. |
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In my opinion that is the difference between investing in something strategic and 'hoping it will be great.'
[1] http://investor.google.com/earnings/2012/Q2_google_earnings....
EDIT: Never do math when your typing quickly.