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by pavlov
481 days ago
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Yes, that would be an artifact of missing additive blending. It simply means that each newly rendered polygon’s RGB values are added together with the pixel values already in the frame buffer. It’s good for lighting effects (although not a very realistic simulation of light’s behavior unless your frame buffer is linear light rather than gamma corrected, but that effectively requires floating point RGB which wasn’t available on gaming cards until 2003). |
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