|
|
|
|
|
by mfro
481 days ago
|
|
I think both of these are true. Balatro is a like a finely honed blade of dopamine harvesting -- it truly does build on the most addictive facets of gaming we have discovered thus far. It is also laudable in the ethos of its designer, expressed through the game. As others have said, there is not and will never be monetization, per LocalThunk's distaste for gambling(we can be pedantic and argue that at the core of each roguelike is a gambling aspect but). I think there is a fine line here between the cynicist 'never indulge' and the consoomer/accelerationist 'do as you will' |
|