| This one made me laugh, mostly because the variable names are so dumb // our RNG is basically shit -- horribly nonrandom at the start of the sequence. // get a few values at random to get rid of the dreck. // there's no mathematical basis for this, but empirically, it helps a lot. UnsignedInt silly = GetGameLogicRandomSeed() % 7; for (Int poo = 0; poo < silly; ++poo) { GameLogicRandomValue(0, 1); // ignore result } |