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by gmadsen
478 days ago
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I know c++ has a lack luster implementation, but do coroutines and channels solve some of these complaints? although not inherently multithreaded, many things shouldn't be multithreaded , just paused. and channels insteaded of shared memory can control order |
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On coroutines it’s not the network but the L1 cache. You’re better off running a function a dozen times and then running another than running each in turn.