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by throwme0827349
479 days ago
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I'm helping an enthusiastic young adult family member write an indie game in a similar space. I'm a professional software engineer in the full stack/security space but I don't have much experience in graphics or games. We would be thrilled just to get it implemented, and we're close, on steam, and get a couple real players. Currently it's running in the browser and on android. I think he has very good taste in games, and is learning to code very quickly, so I'm acting in a supporting technical role. -- What are the crucial skills, technical or otherwise, that I should learn to be effective in this space? -- We're currently using the Godot environment, which feels a bit limiting to me (easy to start but: IDE is just ok, config feels GUI dependent/doesn't facilitate committing atomic deployment or other project changes...) Is there a different stack, or other complimentary tools I could learn that might be a better fit for a more professional dev workflow? Thank you for the inspiration. :) |
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