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by paol
475 days ago
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Agree. Over-balancing everything in single player games sucks out the fun. "Single-player" here is key - minutely perfect balancing is often a necessity in multiplayer games, and I suspect sometimes that mentality is carried over to single-player experiences without stopping to question it. |
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(this basically killed puzzle / mystery box games, which survive only in a weird corner for not-very-online people playing on mobile)