| An article that argues against GA:
https://alexkritchevsky.com/2024/02/28/geometric-algebra.htm... TLDR: - GA tends to attract a lot of crackpot. In fact most mathematicians avoid the name Geoemtric algebra and call it Clifford algebra to disassociate with them. - Most of the usefulness of GA comes from just exterior algebra and exterior product/wedge product is more important than geometric product. - It shows up in spinor field in physics but this does not concern most people that do not work in quantum physics. My rudimentary view towards GA: - It is useful in game physics since rotors can represent n-dimensional rotation in 2^{n-1} numbers instead of n^2 numbers as 2^{n-1} < n^2 when n <= 6. You can use PGA if you want to add translation as well. It is also better in interpolation. - Outside of this you should just probably just learn exterior algebra instead. |
(it's very long so I plan to edit the two streams into a digestible 10-15m or something. His fault not mine I'd say!)
Probably other commenters have already said, but the biggest giveaway is how he says we should move away from quaternions, and then demonstrates little to no awareness of why quaternions are used in engineering (vital in gamedev for example, your animations will look awful without quaternions). Yes, quaternions are hard if you are completely married to the idea that everything in geometry is ""vectors"". But the games industry put on its big-boy pants and learned to use them - they wouldn't do that if the things weren't useful for something, so it's bit silly to write an article like this if you haven't figured out why that happened.