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by matthberg 483 days ago
Bivectors and higher show up a lot in the math of 4D+ geometry, too. There's a fascinating SIGRAPH 2020 talk [0] (with a paper [1]) by the maker of 4D Toys [2] and Miegakure (a 4D game in the works, [3]) explaining 4D geometry collision physics (with a good bivector intro in addition to the collision math). It's a great read and/or watch that smoothly covers everything from building basic intuitions to the gritty technical math of extending standard physics models to N-D spaces.

[0]: Bivector section timestamp: https://www.youtube.com/watch?v=JpxZQxXxMWY&t=479s

[1]: https://marctenbosch.com/ndphysics/

[1]: PDF: https://marctenbosch.com/ndphysics/NDrigidbody.pdf

[2]: https://4dtoys.com/

[3]: https://miegakure.com/