The reason we specifically chose Rust is because:
* It's rarely someone's first language, so we'll get targeted feedback from users with the right experience level
* It's a somewhat non-intuitive language and has "new/unique" ideas (e.g borrows), so the pain point is particularly strong
* It lacks learning resources (my guess is because the number of Rust developers is relatively small and there's higher barrier to producing content)
The reason we specifically chose Rust is because:
* It's rarely someone's first language, so we'll get targeted feedback from users with the right experience level
* It's a somewhat non-intuitive language and has "new/unique" ideas (e.g borrows), so the pain point is particularly strong
* It lacks learning resources (my guess is because the number of Rust developers is relatively small and there's higher barrier to producing content)