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by protocolture
481 days ago
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>I can't comment on the reality of a 3d game with a complicated art pipeline, however. But for a game like Ballionaire, Unity or Unreal would have been a mistake. Going from Zero to Working 3d Game is very quick in Unity as long as you do everything the Unity way. Going from Zero to Working 3d Game if you need to create functionality from scratch in Unity is a heartbreaker. I am actually planning to take one of my old projects and rebuild it from scratch in Godot, for exactly this reason. |
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