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by fdlaks 480 days ago
Looks awesome, congrats on your success 200k sales is a huge achievement!

What factors led you to seeking out a publisher, was it mostly getting art for the game or did the publisher bring more to the table that made you decide it was worth it?

What advice would you have given yourself just starting out knowing what you do now?

What did you get stuck on the most when making the game? I know a lot of people who have great ideas for games but a lot of the ideas don't translate well into being able to realistically do them in the game because of complexity. Did you ever have ideas that you thought would be really cool to do but it ended up being too hard / time consuming to do?

How close was the functionality of the game when you released it to what you had envisioned at the start? Did you go through any major design changes while developing it?