|
|
|
|
|
by r1chardnl
479 days ago
|
|
If I had to describe Quaternions to someone I would first try to explain a Plane (Ax + By + Cz + D = 0) to them. ABC being a (normal) direction that the Plane is pointed towards and D being the distance from the origin. A Quaternion from what I believe is just the same but instead of distance it just encodes the rotation around that direction as a fixed axis. (Instead the angle stored is half etc). Feel free to correct me if I'm wrong, I'm not a math-heavy person. |
|