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by kennon
5073 days ago
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I don't think this is news to anyone who's familiar with the rising popularity of social games. During the facebook gaming boom, "pink" games far outpaced "blue" ones in popularity and profit. I worked at a zynga competitor around 2008-10 and it was very clear that female audiences were less demanding, less prone to cheating, and more willing to regularly spend money (in the aggregate) than their male counterparts. In other words: lower maintenance, easier profits. We would release the exact same feature in two games-- one pink and one blue-- and the pink game's revenues would spike while the blue's flatlined. Definitely not a scientific approach, but one that repeated itself on multiple occasions. All of this transitioned nicely into mobile social games, where we are today. There is some risky gender stereotyping that can arise in tandem with these kinds of discussions, but from my experience the revenues make it pretty clear which audience to target. |
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Damn straight, and you've already internalized the lingo. "Pink" and "blue" are the new "AAA" and "hardcore": game industry terms that piss me right off.
Many of the best games are profoundly gender-neutral. Your Marios, Zeldas, Sonics, and Katamari Damacys being the obvious examples. Then again you mentioned working for a Zynga competitor; I'm not so certain that delivering great games was in their mission statement.