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Makes sense, and it is annoying, but there’s a lot of annoying stuff in Xcode. Looking at the console can get rather depressing. There’s a lot of “noise” in there, that is basically sound and fury, signifying nothing. I get tired of googling errors and warnings (I compile -wall, and take every warning seriously), only to realize they are meaningless “background noise,” due to the system trying to generate code for platforms other than the target, for instance. In those cases, Xcode usually won’t interrupt the build, just spit out an annoying warning. Xcode is a huge, chimeric monster. I seriously doubt there’s anyone, anymore, that really knows what’s going on under the hood. It’s larger than many games, which says a lot. That said, I regularly use it to produce fairly concise, performant applications, and I can bear the pain. Here’s an example of me encountering an annoying warning[0], and being told “you’re holding it wrong.” I was basically chided for my style, which, I guess, is one PoV, but I feel didn’t actually answer the question, and, in my opinion, is pretty much irrelevant to the point. [0] https://stackoverflow.com/questions/79275128/is-there-a-way-... |
Opening Console and watching critical error messages stream in at an alarming rate when you do basically anything in the entire OS, is a great way to remind yourself just how bad Apple’s software quality has gotten. They're absolutely drowning in bugs.
I just opened it, after waking my laptop up from sleep, and about 10,000 errors+warnings have streamed in in the past 30 seconds or so. I'm doing nothing, just a single Safari window with this tab and nothing else going on.
(It would be interesting to see a graph of “errors per second while doing nothing” over each yearly release.)