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by robbie-c 479 days ago
That’s one way to measure it, sure. Another way is that archers can shoot 2 tiles away.

Part of the abstraction of the game is that the map for cities and the map for units are at different scales (despite being the same map), and scales change depending on what year you’re in

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> That’s one way to measure it, sure. Another way is that archers can shoot 2 tiles away.

Well, if we are talking about games where the size of a square is a coherent question, they can only do that in Civ III; Civ 1/2 units have only attack/defense, units with weapons "better range" just goes into the attack/defense abstraction, whereas in Civ IV archery units get first strike, and artillery units damage city defenses, but, like all other units that can attack at all, they can attack only adjacent units. (Even the single use missile units in Civ 4 are just units with a lot of movement that are destroyed when they attack, not ones that have a "range" capability distinct from movement.)

Range units came back with Civ V, along with the introduction of hexes and the elimination of stacks.