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by dijksterhuis 482 days ago
Tech Debt score of +5 at the end. Is it obvious I'm a software engineer?

bug notes

- couple of times a card seemed to get magically selected for me, i've got "tapping = clicking" disabled on my trackpad, so not sure how those happened, hopefully was me fat fingering. usually i didn't even have time to see the new card though, which makes me think it might be some bug with noticing inputs? could be my fat fingers tho.

- When I have spare meeting time left over, I was able to select an objective that had moved as a result of a card at the start of the day, could infinitely roll the dice with nothing happening. I could at least select a different objective to make things move forward tho.

2 comments

> I was able to select an objective that had moved as a result of a card at the start of the day, could infinitely roll the dice with nothing happening.

Same bug here, in Firefox 128.

Also, while we're making suggestions, would it be possible to replace the tutorial balloon boxes with something that's less in the way? I like built-in hints and don't want to turn them off, but sometimes they can be a bit annoying when they cover up parts of the game UI. I would prefer some kind of animated glow behind the parts of the game I'm supposed to click on (cards, bars, or the die) plus a statically positioned explanation box to the side or on the bottom. That would make the hints unobtrusive enough that there would be no need to provide an option to turn them off.

Can you refresh the browser and see if it's fixed? I also made the hints slightly transparent as a quick temp fix, that needs a bit more time and testing
Looks fixed to me, thanks! Now the die doesn't roll when I select an objective that has moved. That works, though I would prefer if these objectives were simply unselectable and the game had some kind of visual indication of which objectives you can select. Kind of like desktop GUIs, which grey out buttons you can't click rather than letting you click them but making them do nothing. I think that would make the game UI a bit "smoother" and more pleasant to use.

EDIT: This would combine very well with my suggestion from the previous comment: make the cards glow in the card selection stage, make the selectable objectives glow in the objective selection stage, and make the die glow when it should be rolled. That would let you get rid of two microfrustrations at once: the hints that cover the UI and the die that can be clicked but doesn't roll. If you also replaced the modal tutorial popup at the start with a top or side button, that would drop the UI microfrustrations to zero.

Also, I've just noticed that the cards are a bit blurry when zoomed in on hover.

I hope the feedback was helpful!

Thanks, lol, you deserve a well-architected wink ;)

Thanks for these bug reports, nice and detailed so I'll be able to find a fix for them