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by JansjoFromIkea
484 days ago
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Super tight and responsive movement wouldn't necessarily mean jumping puzzles make sense in a 90s single player FPS. Would also say what a tryhard is attempting on a server playing every day is going to be a fair bit off from the bulk of people who played through the main game. My memory is that it wasn't the controls but the sizes of the spaces you had to jump to and the clarity of where they were so you could adequately position yourself that were the issue. The latter of which is probably more down to texture usage than the engine itself. |
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All that said, I still enjoy both. Maybe I've got enough muscle memory to plow trough the BS and enjoy the level design and challenge, specially regarding Turok on original hardware lol. Meanwhile people who didn't grow up with those games are off put whenever a hard jumping puzzle appears or the lack of direction gets them stuck.