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by heylook
481 days ago
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> Procedurally generated levels tend to not invite repeated playthroughs. I agree with your broader point about low confidence in an AI-powered quantum leap, but in my experience this point about repeated playthroughs is actually backwards. Lots of the most popular and/or heralded games in recent years use procedural generation to enable repeated playthroughs as a core mechanic. Balatro, Hades, Slay the Spire, Diablo, Helldivers, Civilization, etc etc. Even things like drafting in MtG or board layouts in Settlers of Catan use procedural generation to increase replayability. |
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Fair, though, that there are some that are closer than a straight read of my post would imply. Minecraft would be a good counterpoint. Those tend to be sandbox style. And nothing wrong with that.