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by prawn 480 days ago
When the breadth of the content is just about infinite, will they care about repeated playthroughs? I think they could capture quite a few people just keen to explore and see what's around each successive corner.

I think they could do things like check the response to some areas and favour those to weed others out.

I remember spending time in RDR2 exploring the landscape, and finding the variety of moments that spawned (hunters, animal attacks, peril and whatever else). I think AI can get close enough to that quality of environment to satisfy people. As it was, the level designers were clearly inspired by the natural world which was not generated by human game designers.

3 comments

Again, I'm not against people trying. I just have low confidence. It doesn't feel much different from many ideas I've experienced.

All said, the hubris of new attempts accomplishes a ton.

> When the breadth of the content is just about infinite, will they care about repeated playthroughs?

Read about the launch and the development of No Man's Land.

I dunno, it feels like when content tends towards infinite it also tends towards meaningless.