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by OhMeadhbh
491 days ago
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I didn't really get into Parsec. Tombstone City was my jam. And then I bought the Editor / Assembler package and it came with the source for Tombstone City as an example. It turns out the algorithm for figuring out which tumbleweed was going to turn into a monster was very simple. Reading that one bit of the source, I was able to predict where the bad guys would spawn and be ready for them. After that I could flip the counter and pretty much play as long as I wanted on two or three lives. But yes. Old games. They rock. |
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