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by martijn_himself
481 days ago
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In my experience this also uses tabulated data or simplified equations based on some geometric parameters (such as the exposed surface area). For the purposes of simulating flight, ball park figures are sufficient to get a reasonably accurate representation of an aircraft's behaviour and stability in various flight conditions. The additional accuracy you get from fluid dynamics simulations is computationally expensive and usually only needed in aircraft design. |
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I've been looking for an Xbox/Console game that lets you fly and crash a plane, shoot things in a game-like context, not slide around in some space invaders bubble with laser turrets painted to look like missiles.
Flight Simulator misses the mark (I think) because it's not so game-y. All the fighter jet games I've tried miss the mark because their physics is way too arcadey. Any recommendations?