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by bmogilefsky
482 days ago
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It was all written at once, during the pre-production phase. We had daily meetings to brainstorm settings, characters, goals, puzzles, etc. The next day Peter Chan would come in with sketches or storyboards. Meanwhile I tinkered on making the engine work. Once the doc was done (and some locations/puzzles/characters were cut out to reduce the production cost estimate) and the engine was able to display one character walking around one temporary room, we went into production, where the team size ramped up and we churned through the document building locations, modeling, texturing, and animating characters, etc. This doc became foundational for anyone joining the team to learn what the game was supposed to be like. |
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They started with cornering Tim and getting him to describe each area/room, including the soundscape, and then they would temp in music and sound effects and then went and got a lot of SF street musicians to record a lot of the music.
I remember them showing a build of the game that had Tim describing each scene instead of the final audio.
It was amazing to see behind the curtain.