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by iskela 482 days ago
But giving an engine to developers to make games for free (to them to release on steam) would bring more merch and volume to the store
1 comments

I think that was the case with Source 1 - I can't remember the details but if you licensed the engine and released it exclusively on Steam I think there were favourable terms.

But maybe this wasn't execute well enough? Maybe Steam was too in its infancy to attract highly profitable licensees? Most of the non-Valve games made on Source 1 weren't big-budget AAA games so it was likely only a modest return on investment.