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by jamesfinlayson 486 days ago
All of their games were ported to Mac in 2013 or so but that support has been wound back in the last year or so with Intel Macs dying, 32-bit Mac support dying and presumably no interest from Apple in helping keep the Mac ports alive.
1 comments

From the blog post accompanying the source release [1], it sounds like the classic Source engine is only being made fully 64-bit just now.

> We're also doing a big update to all our multiplayer back-catalogue Source engine titles (TF2, DoD:S, HL2:DM, CS:S, and HLDM:S), adding 64-bit binary support, a scalable HUD/UI, prediction fixes, and a lot of other improvements!

So it sounds more like Valve just hadn't done the work to make it possible to run on more modern macOS (that has long been 64-bit only) until now. Not much Apple could have done except maybe tried to directly pay them to do it earlier...

1. https://www.teamfortress.com/post.php?id=238809

Yeah. If it's been ported to 64-bit now they've probably dealt with the x86 assembly as well.