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by CodeArtisan
483 days ago
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30% may be a lot but you get more than a store page; - anticheat - voice chat, friend list, ... - matchmaking - marketplace for mods, maps, skins, ... - clips and videos - forums/ discussion board - cloud saves - rankings An indie would have to implement and host those by itself or rely on third party services. https://partner.steamgames.com/doc/features/ |
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Steam was taking 30% when they did heavy curation and hand picked every game. At that point being on Steam was probably as valuable as a traditional publisher distribution wise because just being on Steam assured some level of quality.
Greenlight was the start of the decline in that value, and then with Steam Direct its just officially insane that they're still pricing their cut at the same rates they did at launch.
The value adds you listed also got much easier to build over time and got commoditized. EGS offers most of that for free for example, sans gambling enabling marketplaces.