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by gavmor
491 days ago
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I was, personally, hoping to see a sort of "spiraling down" towards the answer or pathfinding like IDA*[0], but I suppose what we're looking at isn't too dissimilar from A* or Djikstra's if you squint. I suspect you recognize dimensionality reduction, but to reiterate for my own understanding: t-Distributed Stochastic Neighbor Embedding (t-SNE) is one method among a few other, (more popular?) ones like Principal Component Analysis (PCA) and Uniform Manifold Approximation and Projection (UMAP). Is t-SNE the most appropriate technique for modeling the terrain under a multidimensional "walk"? Possibly a linear technique (PCA, LDA, SVD?) or PaCMAP[1], which "dynamically employs a particular set of mid-near pairs to capture the global structure and then improve the local structure." (Qattous H, 2023) 0. https://qiao.github.io/PathFinding.js/visual/ 1. https://pmc.ncbi.nlm.nih.gov/articles/PMC10756978/ Edit: for reference, the tensor projector: https://projector.tensorflow.org/ |
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