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by PedroBatista 491 days ago
Played Anno 1800 a couple years ago, good game and pretty.

But the original Anno 1602 still wins in the looks and style department. As most 2.5D isometric games do..

2 comments

Hmm I feel this might just be nostalgia at play. I've not played any Anno games, but comparing the two side-by-side and 1800 looks leaps & bounds better to me. 1602 looks like it was drawn in MS Paint.
Ha, my first Anno was 1503. Guess what in my mind is the prettiest Anno! 1404 and 1800 are nice too I guess. o:-)

(A friend’s mum was famous among us kids because she could play 1602 well, I always got bankrupted by tools. How did she do it!!)

I've played them all in order and also think 1503 is the stand-out
Of course it does :) The two games are decades apart and 1800 was known to require quite a beefy PC to run good when it came out.

My point was 1602 holds up visually in a sense of doing it’s job assisting the game mechanics, something most modern games often fail and over complicate. Also.. nostalgia.

> As most 2.5D isometric games do..

Can you expand on that please? (I recently prototyped a maze editor in isometric view and would love to hear more about the alternatives and what makes the isometric projection interesting.)

IMO for a significant amount of games, isometric is the best way to display them as it emphasizes the dimensions of things, makes for a clear navigation and general awareness of what's going on.

Also not really an issue these days, but I think it's still somewhat valid: In a controlled isometric projection where the angles are fixed, you can focus on making the art just pixel perfect, shadows and lighting being also a big part. This makes it possible to make your game look good with a fraction of the budget. In many cases, depending on the style, you still want to model and render the stuff in 3D and use hugely advanced renderers ( now GPUs/game engines have realtime ray-tracing, global illumination, subsurface scattering, advanced shadows, etc. but still, you can get most of the look by rendering it offline and just present sprites in a "2.5D" isometric projection and they'll look amazing at a fraction of the cost for both a game studio and the gamers who have to run that )

Of course there is also a great deal of nostalgia, but I would not discount the current trends of "going back to the basics" as just "nostalgia".

I remember a YouTube video talking about this and I think it's this one: https://www.youtube.com/watch?v=rs4B8-qoY1I