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it wouldn't need to be 30-60 cameras. so if you want to have a serious discussion, let's put down the ridiculous comments about something you clearly have no experience with. from the demo, it's a stationary seat for a VR user. so in the VR experience, everyone will be sitting in that exact same seat. for 3D, you only need 2 lenses. for 3D VR in a 360° experience you need more, but much fewer cameras than 30-60. the best VR 3D i've worked with came from 16 cameras and a helluva lot of optical flow processing in post, but that was only on a cylinder and not a sphere. it did allow you to look 360°, and this demo doesn't need any of that. so yet again, your looking at less lenses than that. if you want to give a few degrees play in leaning left/right, you might need 4 lenses to allow for some parallax in that leaning. however, the demo clearly showed an unobstructed view of the "court" with nobody in the crowd obstructing your view. at that distant, there'd be very little parallax of the players on the court and the biggest notice would be from something in the foreground. yet, as previously stated, they've already shown that's not an issue. as for the NBA never upgrading, you're saying that to someone that has personally worked on VR content for NBA finals. you can even see some of the camera rigs in the footage of the games. so in a sense, the NBA has already embraced VR which I guess means never has already come and gone as for expert producers, if you've ever worked in live action VR, everyone that works in it promotes themselves (personally or as company) as experts. i started in 2014, so that's about 10 years of experience. i'm not an arrogant asshole, so i'd never call myself an expert, but i've got enough experience to qualify. |
From other videos of the app, you can see the viewer isn't bound to any specific position. It appears to track enough skeleton key-points per player in full 3d to reconstruct them as models. Maybe they are skinning them from video but it doesn't really look like it.