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by tialaramex
492 days ago
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If you're familiar with that work, realistic implements most of it (some trig functions I didn't get to yet) but it's deliberately not 1.0 because I'm still tinkering with core API things like, I changed how the errors work this week. If you're not familiar, a fact about the reals which cannot be emphasised enough is that almost all real numbers are non-computable. This serves to properly temper expectations, regardless of whether you know what the mathematical term "Almost all" means. We're going to be able to compute some useful reals, and then do arithmetic with them, and not get miserably bad rounding errors like for floating point for example. We just need to keep in mind that "towards" here is just gesturing in a direction, it's not a destination which can be reached. |
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