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by zokier
487 days ago
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One of those things that to me is frustrating is how there is no clear unambiguous definition of what is correct in font rendering. Presumably typeface designers have some specific intent on how heavy strokes and stems are, but then that somehow becomes ambiguous when a font gets rendered on screen. Asking for user feedback feels kinda pointless in that context, does your average user know what some random font should look like? Better would be to ask type designers for feedback on rendering their own typefaces |
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It's just pure grayscale antialiasing of the underlying letterform, with the correct gamma used by the monitor. Or subpixel rendering if you want, as long as it matches your screen's actual LCD layout.
The issue is that that's not necessarily what's most readable. So various forms of hinting and darkening can be introduced to improve readability, and all of that is of course entirely subjective.