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by bryukh 491 days ago
The market reality is that these "simple" ad games would have terrible retention. I've prototyped similar mechanics - they get boring after 15 minutes. Base builders/FPS games have proven engagement cycles that keep players (and revenue) coming back. Check itch.io - you'll find honest implementations of these concepts.
2 comments

There's a game that actually implements a lot of these mechanics called Last War. It's a base builder where you unlock more and more territory going through the "+10/*100" runs.

And oh my god is it boring. Not even base building helps it

That's true; we implemented such a mechanic for one of the math educational games, and even if it looks interesting in theory and short iterations, playtests show it's boring and has no challenge.
That's good to know, thank you!