Hacker News new | ask | show | jobs
by forrestthewoods 5074 days ago
And if that still isn't good enough then each gamer can have their own personal mini-datacenter in a box right by their TV or monitor! :)
2 comments

There's no fundamental reason that things should play out either way (consolidation in a data center, or personal hardware). It will come down to economics, performance and convenience. Up until now performance (latency) has favored personal hardware, but it appears that may soon change, at which point the economies of scale of data centers, and the convenience of not needing to upgrade/store/maintain/move personal hardware, could very easily sway things in favor of consolidation.
I presume you're joking and therefore don't need a proper reply to this, but figured I'd check..
Well, to be fair, there is a lot of spare sillicon in most households. One giant powerserver per family, is much more efficient and should provide more bang for your buck.
If everyone has the processing power to run the games in their own home it sort of removes the point of OnLive..
Agreed. But the combined sillicon of the xbox, desktop, ps3, mediacenter and multiple laptops in my house, had a seriously high price attached, but using all that sillicon to do one task fast, isnt even an option.

We need an open standard to share spare cpu cycles within the local network. Imagine updating the performance of all your appliances at once, just by pluggin a server in your home network.

But yes, it kind of defeats the purpose of OnLive as a closed product. On the other hand, local ISP can start selling not just bandwidth, but also cpu cycles with low latency. (they could hook up the servers straight in your neighbourhood)

The problem with OnLive is that its not a standard, and its focus is not width enough. They get to choose what kind of computation i want to do.