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by the_hoffa
488 days ago
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Agree it's a non-sequitur; as is any idea of "game-engine" code in C++ (as the post I replied to mentioned), hence the argument. And 100% out of scope of C++, like the std::thread?? I've worked on many an embedded system that has no concept of threads, yet the C++ committee decided to add the std::thread as a part of the STL in C++11 instead of agree on a standard ABI. So why not GUI's, or sockets, or any other more "common" modern idiom? If you don't want to imagine what a GUI library designed by committee would look like, I'd argue what a language like C++ looks like designed by committee (6 versions in 10 years). |
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