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by adgjlsfhk1
499 days ago
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It's really hard for me to think that this is a good solution. Normal users should be using Float64 (where there is no similar solution), and Float32 should only be used when Float64 computation is too expensive (e.g. GPUs). In such cases, it's hard to believe that doing the math in Float64 and converting will make anyone happy. |
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Or when you're bottlenecked on memory and want to store each number in four bytes instead of eight.