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by jandrewrogers
496 days ago
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UB is a feature of the standard, not the implementation. Many of those behaviors can be defined. Modern C++ conveniently allows you to replace many of the bits that have UB, per standard, with your own bits with defined behavior with zero overhead. This was not always the case. You aren’t dependent on the compiler implementor. The ability to consistently do this transparently became practical around C++17 IMO. The C++ standard library is in many regards obsolete and many orgs treat it that way. I never suggested that C++ was “a form of high level assembly”. I’ve written enough assembly and C to know better; you lose a bit of precision with C++. But now I can define (or not) the behavior I want in a way that is largely transparent. This has been a brilliant change to the language. If you have a foundational library that makes different and/or explicit guarantees than std, it is pretty easy to police that in a code base with automation. Everyone doing high-performance and/or high-assurance systems is dragging in few if any dependencies, so this is practical. The kinds of things that C++ is really good at for new code are the kinds of things where this is what you would do regardless. Developers don’t even have to be hardware experts, they just have to not use std for most things. That is a pretty low barrier. And std is a mess with the albatross of legacy support. Reimagined C++20 native “standard” libraries are much, much cleaner and safer (and faster). Legacy C++ code bases aren’t going to be rewritten in a new language. New C++ code bases can take advantage of alternative foundations that ignore std and many do. Most things should not be written in C++, but for some things C++ is unmatched currently and safer in practice than is often suggested with basic hygiene. |
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