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by mikhailfranco
492 days ago
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Build a 3D scene of distinctly colored right circular cones with their apexes at the 2D planar vertices, and their axes perpendicular to the plane. Render a 2D orthographic view from 'above' the apexes. The z-buffer will preserve pixels from the nearest apex. (Yes, I now there are shadery ways to do this, but the classic 3D cones demo is trivial to understand and implement). |
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