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by xandrius 491 days ago
I think it's a bad example if people strictly focus on their own personal principles, which most people don't really care about.

People who grew up making their first games in BASIC didn't really know or care of the implications of using it, which required DOS. It was the ease of picking it up and make something fun quickly.

Unity might not be perfect but allows anyone to put their first "black rectangle" in seconds, on many various platforms without a thought.

When I started, it was OpenGL/DX C++ madness full of magical incantation which would call graphic APIs just because someone said so and without much support for non-English speakers.

1 comments

We had basic games in magazines we'd type directly into an Apple IIc or IBM PC, which has BASIC in their ROMs. No DOS required.