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Ask HN: Who Uses SDKs for Unity/Unreal/Godot?
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9 points
by logscore
497 days ago
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My co-founder and I have been working on SDK generators for application APIs, and we recently discovered that SDKs also exist in the game dev world. Honestly its probably dumb that we didnt know this, but we had never even considered the space so it was quite a blind spot
So I have two questions:
1. For game devs: how common is it to use an SDK for Godot/Unity/Unreal/other, and what is that experience like?
2. To the SDK devs: what is the ecosystem/DX like for building game engine SDKs?
The closest I've ever gotten to game dev was making a flash platforming game 10 years ago, so any insight is super appreciated. |
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I'm most familiar with Unity so I'll speak on that. Unity itself offers the editor (can be configured), debugger, asset manager and visualizer all in the main client. Some people have built external tools on top of Unity for things like no-code game building but the vast majority of developers directly use Unity.
I think Godot is probably the most unique of the ones you listed in that it seems like the one you might can mix and match different tools together but I'm overall much less familiar with it.