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by jazzyjackson
491 days ago
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Rather, I think it’s borne of necessity to onboard you to the game mechanics. We certainly have a bird brained instinct to catch the worm / win a round, so a good game design cuts you some slack to begin with, so you can have a little dopamine as a treat From there, difficulty should scale up so you don’t always win, giving you that “intermittent reinforcement“ that makes games addictive |
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