Hacker News new | ask | show | jobs
by wilg 495 days ago
I wanted to use this to do temp voices for a video game project. Not realtime, just creating the audio at build time basically. However, the pricing model is not conducive to that because you cannot pay-per-use, and on top of that none of the lower cost plans support more than 10 requests per minute so its difficult to use for batch operations. $299/mo seemed steep for my use case of infrequent bursts, and they couldn't help me with a custom plan, so I have ended up just using Azure AI Text-to-Speech. (Which is also much faster to render.)