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by packetlost
493 days ago
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> When you are dealing with real world concurrency i.e. error/thread management Rust’s memory management model becomes unusably complex very quickly I've seen this several times, but having built several highly concurrent applications in Rust, I just don't agree. Building a concurrent Rust application the wrong way is certainly complex, but if you know how Rust's strong opinions on how to structure an application work, it's downright pleasant. Except async. Rust's async story still sucks and should be avoided as much as possible. |
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It all just works without issue. Maybe you use a few more CPU cycles garbage collecting but these days it's unnoticeable.